I also tried capitalizing the 'H' in hacker for #6, still crashes on boot with the same error. Here's what it looks like: CommandSet ChinaCommandCenterCommandSetģ = Command_ConstructChinaNotAIVehicleListeningOutpostĦ = Command_ConstructChinaVehiclehackerOutpostġ8 = Command_ConstructChinaVehicleListeningOutpostĮDIT 2: I noticed there were two 12's, so I changed the first 12 to an 11, but still the same issue. I also never changed anything in that block of code. I then checked that line inside the file, and I don't see anything that looks wrong. Reason Error parsing INI file 'Data\INI\CommandSet.ini' (Line: 'CommandSet ChinaCommandCenterCommandSet ') The guide didn't mention needing to do that.ĮDIT: I just checked ReleaseCrashInfo.txt, and this is what is says: Release Crash at Thu Jan 23 16:06:21 2020 I didn't edit anything in that file, though. Seems like most of the missing stuff relates to new things implemented by the mod, and the generals.csf file, which I did put in \Data\English. I downloaded INI Checker 3.1, but it gives me like thousands of lines of stuff that says missing, and I'm not sure what to make of it. Once extracted, I edited them according to the tutorial and then placed in them in \Data\INI and \Data\INI\Objects. I used FinalBig to extract the INI files needed from the 0TEOD-094INI.big file.
#General zero hour mods download mod#
Should I have done all this in the INIZH file? Or is there something else I have to change? Or does the mod not work if it's detected it's been edited, perhaps? I compared the INIZH.big file to 0TEOD-094INI.big, which looks to be like a copy of INIZH but with the changes for the mod made, thus being the reason I decided to edit 0TEOD-094INI instead of INIZH. I edited the INI for the mod, not the INIZH.big file. I followed the guide exactly, but when I went to test it, the game crashes immediately for Technical Difficulties. I have followed the tutorial on CnCLabs that walks you through giving China's Artillery Barrage to GLA, except I gave it to USA. However, I'm having an issue where the game won't launch after I've edited the INI.big file for the mod. So far, I've just tried to give a China power to USA in The End of Days Mod. That's actually exactly what I'm trying to do right now, though I haven't got to that point yet.
#General zero hour mods download download#
I actually have a question about "modding a mod." You said you added abilities and units from other mods. &0183 &32 General Zero Hour free download - Command & Conquer Generals Zero Hour Update, Command & Conquer Generals: Zero Hour Patch, Command & Conquer: Generals Zero Hour The Finest Hour mod, and many more. I definitely am a "realism" fan, like you.